
- Msts route editor shape failed to load how to#
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Building "First Route": making hills, mountains, and valleys with the "stamp" Manipulating collections of grid points with the "stamp" (Alter Terrain Height tool Flattening (smoothing terrain Controlling the width and slopes of the "stamp" (Alter Terrain Height tool 3.6 Water Q. Building "First Route": shaping the river, and covering the underwater tunnel P. Building "First Route": shaping a tunnel entrance, one grid point at a time Manipulating individual wire grid points O. Building "First Route": making a simple station with yard adding a wye and a reversal loop Loops and wyes a Positioning loops and wyes b Laying a reversal loop (balloon c Laying a wye d Loops and wyes in tunnels Linking distant places with straight tracks 3.5 Terrain shaping N. Building "First Route": showing water, and making an underwater tunnel Underwater tunnels - the easy part M.

Building "First Route": digging a tunnel, and laying track over it Underground tunnels - the easy part L.
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Building "First Route": switching to and from dual track, and placing a dual-track crossover Some useful track combinations a Dual-single track transition b Dual-track crossover c Double dual-track crossover d Overlapped double-track crossover e Proper double-track crossover f Dual-track branch g Overhead crossing h Spirals (helices i Spreading dual track around an island platform Measuring track spacing Joining meeting tracks a Using skewed track b Joining level tracks c Joining non-level tracks d Joining offset parallel tracks Checking for poor joints, especially in grades Add-on tracks and roads, including XTracks 4ĥ Step-by-Step Guide to Building Routes for Microsoft Train Simulator 3.4 Special track layouts Bridges 3.5 Changing the track's appearance K. Building "First Route": testing the route with an Activity J. Building "First Route": making a siding Dynamic tracks I. Building "First Route": snaking downhill with dynamic track H. Building "First Route": adding sloping tracks over a hill, and creating a spur Sloping and banking a track section Adjusting terrain height to fit the track G. Building "First Route": laying the first tracks 3.3 Laying track Selecting a laid track section Deleting a laid track section Choice of track sections Placing track on the ground Placing the first track section F.
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Building "First Route": moving and rotating the camera Handling the camera Defining tile properties Defining patch properties Using the mode window Saving and backing up Recovering from track database errors 3Ĥ Step-by-Step Guide to Building Routes for Microsoft Train Simulator 3.2 Guides for laying tracks Planting trees Using markers Using water E.
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Building "First Route": selecting working windows in the Route Editor Selecting working windows in RE D. Building "First Route": starting the Route Editor Starting in RE C. The Route Editor (RE 3.1 Using RE Order of operations B.

Building "First Route": preparing the geographic tiles on which the route will lay 2.3 Using RGE 2.4 Deleting and adding tiles 2.5 Changing the Route Editor Start Tile 2.6 Importing real terrain elevations (DEM 3. The Route Geometry Extractor (RGE 2.1 What does the RGE do and not do? 2.2 Three types of tiles A. Planning a Route 1.1 Steps in designing and building a route 1.2 Designing a route 1.3 MSTS limitations 2.
Msts route editor shape failed to load how to#
ISBN nd Edition Novemberģ Step-by-Step Guide to Building Routes for Microsoft Train Simulator Foreword How to Use this Guide Table of Contents Building "First Route": a project for the first-time user of the MSTS Editors and Tools 1. Any mention of these names or trademarks in this book are not intended to either convey endorsement or other associations with this book. This book contains trade names and trademarks of several companies. The editors always appreciate receiving notice of any errors or misprints.


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However, Abacus Software can neither guarantee nor be held legally responsible for any mistakes in printing or faulty instructions contained in this book. Every effort has been made to ensure complete and accurate information concerning the material presented in this book. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise without the prior written permission of Abacus Software. 1 Step-by-Step Guide to Building Routes for Microsoft Train Simulator By Michael VoneĢ Step-by-Step Guide to Building Routes for Microsoft Train Simulator Copyright 2001, 2002 Michael Vone Copyright 2001, 2002 Abacus Software, Inc 5130 Patterson St SE Grand Rapids, MI This book is copyrighted.
